Official Jokerio Video Game
Release Notes
Version 1
- Page banner made with Flash5 AS1 @ 12 fps using "move" function for random motion applied to Joe's head causing it to "float" around
- Playing a paused movie clip replaces Joe's head with an explosion animation upon hidden kill button pressed on his face
Version 2
- Adapt webpage flash page header to an aspect ratio of 4:3 and add full screen function via FSCommand
- More scenes added (looped)
Version 3 - This version number was skipped in development.
Version 4.0
- Convert to CS3 AS2 @ 30 fps
- AS1 "move" function replaced by math.random method
- Elapsed time used as the way to score game: best time wins
- Opening scene added to game
- Add limited number of Joey voice files
Version 4.1
- Kill explosion animations now fixed at point of kill
- All sound files now play at CD quality
- Animate the gun site (turns slightly back and forth)
- Increase to 10 scenes with some scenes that scroll left to right and back and forth
Version 4.2.1
- 20 second scene timer added. If player fails, player starts over from the beginning
- "Loser" page added
- Winners score shows at front page (and @ "start over" and @ "play again")
Version 4.2.2
- Updated the opening scene background image
- Each scene now numbered at lower right along with the scene timer.
- Added more sounds to winner/loser scenes
- Changed game display aspect ratio from 4:3 to 16:9 @ 853 x 480
- Scenes that scroll now stop scrolling at kill events
Version 4.2.3
- Trim all scene sound files to 30 seconds length making the file smaller and loads faster
Version 4.2.4
- Added more sounds at kill events and when entering next scene
- Change weapon sound on every scene
- Add "kill all functions" to the advance scene test button (has bug)
- Player score timer now displays realtime instead of milliseconds
- Removed some right click mouse functionality
- Added flashing skull and cross bones to kill event animation
Version 4.2.5
- Trim start to "Rock n' Roll Creation" so that the intro guitar riff plays 1st thing
- Added scene distractions; i.e., Sonic the HedgeHog
- Fixed scene timer code with the looping and double-clocking bug
- Added colored glow around every and all scene antagonists
- Bug fix: game clock would speed up only post "loser" function and pre game restart
Version 4.2.6
- Added credits scene
- Updated game opening scene
Version 4.2.7
- Songs on credit page now clickable: the entire song can be downloaded from jokerio.com
Version 4.2.8
- Bug fix: intermittent operation of the "credits" button
Version 4.2.9
- Make other animations "killable", add the girl scream on the kill event
Versions 4.2.10
- Comment out (remove) the auto full screen function (FSCommand)
Version 4.2.11 - Undocumented
Version 4.2.12
- Programmatically added the outside border @ 3 pixels wide
- Rechecked all scenes for proper size and position
- Adjusted game to true 16:9 aspect ratio @ 854 x 480
- Updated the winner scene background
- Add explosion sound to Sonic kill event
- Added new "winner-play-again" scene that shows the players last score then removed last score display from opening scene
- Cleaned up code comments
Version 4.2.13
- Added black colored background wings off stage to accommodate window resizing
- Changed "no scale" to false (FSCommand): keeps game at same size even during user forced window resize
- Changed border color
- Updated intro scene background
Version 4.3.0
- Edit & add the last of Joey voice files.
- Fixed Testing Button bug
- Change file icons to the custom jokerio.ico file.
- Run the Windows version executable through Flash file attribute stripper and add the custom jokerio icon.
- Final Test on Windows and Mac
- Zip up final versions
- Deploy files on jokerio.com
- Update website sitemap, link in files
- Update website XML sitemap and submit to Google